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1. M-O on Sat 10th Dec - in EVE General Discussion [original thread]
So someone can record it, and demo it as a great example of these 'epic' fights so often advertised and attributed to EvE. Looking forward to it... my money is on the whole thing being over in about 15 to 20 minutes!
- by Ihazcheez Hashur - at 2016.12.06 17:33:11
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2. still havent reinstalled - in EVE General Discussion [original thread]
Serafiel wrote: Bivk Dvtt wrote: Serafiel wrote: TBH - why? You already have a system in place to do everything - in fact, RvB did (still does? dunno, would have to check) exactly this and more. And you have duels system too, nowadays. ...
- by Ihazcheez Hashur - at 2016.12.06 11:28:47
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3. Most fun/profitable career path. - in EVE General Discussion [original thread]
Ima Wreckyou wrote: 1.Join a general highsec miner corp 2. Tell them about your plans and be very progressive about bringing them to the next level and become the new force in nullsec if they only mine enough an spend all their isk on the corpo...
- by Ihazcheez Hashur - at 2016.12.06 11:23:09
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4. still havent reinstalled - in EVE General Discussion [original thread]
Firebox Phoenix wrote: Have to say recently reactived my accounts and I still can't play at levels I was once played. Me to! actually did last night through STEAM, thought why not. Eagerly anticipated jumping back in my anathema and 'learn'...
- by Ihazcheez Hashur - at 2016.12.06 11:07:19
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5. Account reduction - in EVE General Discussion [original thread]
3 to 1 accounts. Lost a lot of isk. I didn't "sell all the things".
- by Ihazcheez Hashur - at 2014.07.29 08:34:00
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6. Mobile Tractor Unit logic - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: asked for already. CCP says no cause they are dumb (the MTU's that is ) edited this post like 5 times.. Quote: Many players have been asking why the MTUs pull the closest wreck, as this behavior essentially prevents e...
- by Ihazcheez Hashur - at 2014.06.28 17:55:00
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7. Mobile Tractor Unit logic - in Player Features and Ideas Discussion [original thread]
Today was the first time I really got to use these guys, i have been away for a while. Anyhow, i tried a level 4 mission and dropped one and they work great. I dropped two, and they had a tug of war between the same two wrecks and ignored the res...
- by Ihazcheez Hashur - at 2014.06.28 08:24:00
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8. High sec Jump Freighter Cynos - in Player Features and Ideas Discussion [original thread]
It's as the subject says.. please please please enable jump freighter specific cynos to operate in high security systems. As it is you can jump out of high sec, but would love the function of being able to cyno a freighter back to high sec. Heck,...
- by Ihazcheez Hashur - at 2014.06.18 12:08:00
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9. A way to move miners to null? - in Player Features and Ideas Discussion [original thread]
Antillie Sa'Kan wrote: Miners are a risk averse group in general. The only way to force them out to null would be to move most of the ore from hisec to null. Even then they would probably just run missions instead. Spot on. I'm one of them. ...
- by Ihazcheez Hashur - at 2014.06.18 11:46:00
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10. I'm bored, and the make your own content thing doesn't work. - in EVE General Discussion [original thread]
EvE is a PvP game. Player Vs Patience. You need PATIENCE in every aspect, from skill learning to figuring out PI to sitting out war decs. Obviously i'm posting on an alt, as these kinds of posts rile most of the griefers and Player vs Players.. ...
- by Ihazcheez Hashur - at 2014.06.18 08:45:00
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11. Sell all ! - in Player Features and Ideas Discussion [original thread]
For the first time last night I decided to sell over 3000 items of junk I obtained from missioning, so loaded it all in to a haulage ship and sailed to Jita. I transferred all the goods to the hangar, and selected all and fought long and hard to ...
- by Ihazcheez Hashur - at 2014.06.13 11:06:00
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12. Skill acquisition. Time for change? - in Player Features and Ideas Discussion [original thread]
Bittervets want to keep ahead as they have 11+years of continual skill queuing. if some newb can sign into eve and on day 30 can fly a titan, then it'll just be alts-in-space and the game would just be absolute chaos. Throw-away-alts would be abso...
- by Ihazcheez Hashur - at 2014.06.13 10:40:00
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13. Tractor Beam remake - in Player Features and Ideas Discussion [original thread]
Not sure a tractor beam would have the energy to pull anything bigger than a frigate, but even then, the size of the module and power requirement wouldn't be sufficient to slingshot anything larger than a small container. I like the jist of your ...
- by Ihazcheez Hashur - at 2014.06.13 09:12:00
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14. Hisec is safe... unless you fly a ~60 billion ISK Navy Raven - in EVE General Discussion [original thread]
Ishtanchuk Fazmarai wrote: Just made some maths... @550 million per PLEX, we're talking about spending the equivalent to 1,600 euros in a ship + 900 in bounties. Kinda outrageous for some space pixels. Pertty much this. It's what happens...
- by Ihazcheez Hashur - at 2013.09.08 12:25:00
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15. Perhaps some ideas to get folks back outside of HIGH SEC... - in Player Features and Ideas Discussion [original thread]
Hi all, I wanted to express some ideas on how to make pvp contact more viable, certainly for myself, and i speak for all folks in our small corp of real life friends. PVP right now feels nonviable, just purely to the cost associated. To set the s...
- by Ihazcheez Hashur - at 2013.09.05 20:49:00
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16. EVE Solo Players - in EVE General Discussion [original thread]
To the OP - I kinda feel strongly about this, and I know some of this will come out wrong but I wear my heart on my sleeve :) - I like solo play and the game very nicely caters for everything I want to do. I do otherwise band together with friends...
- by Ihazcheez Hashur - at 2013.05.01 08:56:00
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17. Why do EVE players/devs hate sci fi? - in EVE General Discussion [original thread]
Eve to me is absolutely about the story line. I dont really know anything of this 'emergent story', but in essence, for me atleast, and my friends that Eve is a place for us to jump on skype, grab a beer or two, and have fun testing our new ship b...
- by Ihazcheez Hashur - at 2013.04.29 09:13:00
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18. Removing local??? - in Player Features and Ideas Discussion [original thread]
Just a copy / paste from another post in the wrong forum.. from me- one thing I have suggested a couple of times is allow player intervention of the transmission of signatures from gates. In a similar fashion that folks 'bubble' gates in NULL; I h...
- by Ihazcheez Hashur - at 2013.04.22 13:05:00
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19. REMOVAL OF LOCAL: lowsec/nullsec.....but highsec too?! - in Warfare & Tactics [original thread]
Dracvlad wrote: As for the idea of some sort of blocker, people have come up with these ideas and yes they are interesting, however the issue is game balance, you have to look at risk, the thing is that without local the risk is off the scale,...
- by Ihazcheez Hashur - at 2013.04.22 12:31:00
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20. REMOVAL OF LOCAL: lowsec/nullsec.....but highsec too?! - in Warfare & Tactics [original thread]
Well, one thing I have suggested a couple of times is allow player intervention of the transmission of signatures from gates. In a similar fashion that folks 'bubble' gates in NULL; I have always proposed a similar, passive bubble mechanism that e...
- by Ihazcheez Hashur - at 2013.04.22 11:28:00
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